taccgl™ Version 0.60 - Built 150902

Is a maintenance release fixing various bugs, adding normal calculation to the flip effect and a tutorial page on Using Custom Fragment Shaders.

taccgl™ Version 0.60

Besides various bug fixes, additional functionality for parallax scrolling and animations while scrolling have been added, see new blog article Parallax scrolling with 3D Acceleration:

taccgl™ Version 0.59

taccgl™ Version 0.58 09/15/2014

  • The transformController Class was added that allows the user to rotate and move an object or multiple objects as part of a scene with the mouse. This is demonstrated using the torus example on the home page.
  • A global/selected translation matrix (TM) was added that is useful for animating / transforming a set of transitions/elements/3D objects selected using useTM.
  • Some additional mathematical matrix operations were added. Most of the new and of the old not yet documented matrix operations were documented, see Matrix.
  • A taccgl_shadowFactor option was added to control darkness of the shadows, see Library Options
  • Some bug fixes and some fixes to the documentation.
  • A german version of the home page was published under www.taccgl.de.

taccgl™ Version 0.57 07/25/2014

Includes some important bug fixes, please update.

taccgl™ Version 0.56 New Features 06/19/2014

  • Now the development of mobile and responsive sites is explicitely supported and a beta, mobile version of the taccgl™ home page demonstrates this. Read more about development of Responsive and Mobile Layouts. Also the taccgl™ tutorial and most of the documentation pages now have a responsive layout.
  • The library now also works locally on file:/ / urls (see Installing the Library) and can so be tested without the need of a web server (local or remote).
  • The library now supports retina displays and can handle values of devicePixelRatio other than 1.
  • Newly documented methods NQCanvas, NQCanvas, LQCanvas and LQCanvas.

taccgl™ Version 0.55 New Features 05/20/2014

taccgl™ Version 0.54 11/14/2013

supports WebGL™ in Internet Explorer starting with IE 11. Also fixes a bug that made previous taccgl™ versions stop working with WebGL™ on Chrome version 31.

taccgl™ Version 0.53 10/29/2013 New Features

  • Display of shadows casted from 3D Objects on each other, from 3D Objects on HTML elements, and from HTML elements on each other and on 3D objects. See Shadows, Light and Shadow
  • Drawing of HTML elements with shadows thereon and drawing of shadows for being blended on top of HTML elements, see Shadow Only
  • Shadow control methods shadowOnly and castShadow
  • Methods for adjusting HTML elements in 3D space, posZ, resizeZ
  • LightSource Class with LightSource.setPos method
  • Improved taccgl.org homepage with examples using shadows
  • Various Bug Fixes

taccgl™ Version 0.52 8/27/2013 New Features

  • Updating of running animations: start can update animation steps while running begin no longer clears pending animation steps, but starts new steps running simultaneously. Animations can now be stopped with stop (taccgl Class) and animation steps with stop (taccglAnim Class).
  • Extended Mapping and Painting: allows you to paint elements on user defined coordinates (to animate long scrollable pages) and to paint enlarged elements to avoid quality degradation on resizing, see paint (see Note), mapScale.
  • Dynamic Resize of Vertex Buffers (in case the allocated size is too small)
  • Controller Class for processing of mouse events, new methods: useController, blockingController, forwardingController opacity, opacityatend, opacityFinal, instMouseOverFilter, instMouseOverFilterClass
  • Revised Home Page Layout and Revised Examples on Homepage, showing simultanous animations and stopping of animations
  • Various Bug Fixes

taccgl™ Ver. 0.51 7/30/2013 New Features

taccgl™ Ver 0.5, 05/21/2013 New Features

  • Automatic shader generation and Custom Shaders. Custom Shaders allow users to extend the built-in shaders and so to create a great variety of animations. See taccglShaderConfig Class, ssc, sc and ShaderGeneration
  • Improved Lighting with various configuration options, see defaultLighting,, Lighting Parameters for details.
  • Automatic handling of scroll and resize events to adjust a running animation, see setHandlers
  • Various additional methods: mSingle, defaultEye, adjustEye, setEndMode
  • Various bug fixes
  • New and improved examples
  • ZIP file now contains compressed version of the library. The current compressed library has about 119KB while the uncompressed version has about 174KB and about 4700 lines. Note that usually in addition the web server zips the file before transmission needing still significantly less bytes to transmit.

taccgl™ Version 0.4

Initial public beta version.

WebGL™ is a trademark of the Khronos Group Inc.

Next Page:Download
Previous Page: Performance
Please Add Comment or Question, click here!
    Manual Structure
    Canvas Operation
    Coordinate System
    Texture Canvas
    taccgl Transitions
    Class Structure
    taccgl Class
    Transition Class
    taccglFlexiBorder Class
    taccglMultiFace Class
    taccglDddBox Class
    taccglMulti Class
    taccglMaterial Class
    Eye Class
    LightSource Class
    taccglShaderConfig Class
    taccglOBJFile Class
    taccglMTLFile Class
    taccgl3DObject Class
    Controller Class
    Installing the Library
    Embedding into HTML
    Responsive and Mobile Layouts
    2D Canvas Context
    Selected Issues
    Version History