|  specLight Library Method   Short Description: Set specular light factor and shininess  Signature:  x.specLight (spec,shininess)    Class:  taccglMaterial Class        Defines the amount of specular light reflected and the shininess for the 
       current transition. spec is a non-negative value <1 giving the 
       specular light factor. Specular lights have the color of the light source (white by default)
       multiplied by the specular light factor. 
       The shininess must be an integer between 1 and 1024. The bigger the more
       shiny the material appears and smaller specular lights appear.   Note that, in the examples below, you can see the specular lights only at a
      certain rotation angle. The first example shows the default value.
      The second one disables specular lights by setting spec to 0. The following examples
      show various shininess values. The last example shows that specular lights
      are better visible, if ambient and diffuse lights are a bit reduced.  Examples 
     |  taccgl.actor("Layout").rotateMiddle(0,1,0).dur(7).start();  | RUN |  |  var m=taccgl.material().specLight(0,1); taccgl.actor("Layout").material(m).rotateMiddle(0,1,0).dur(7).start();  | RUN |  |  var m=taccgl.material().specLight(0.5,16); taccgl.actor("Layout").material(m).rotateMiddle(0,1,0).dur(7).start();  | RUN |  |   var m=taccgl.material().specLight(0.5,128); taccgl.actor("Layout").material(m).rotateMiddle(0,1,0).dur(7).start();  | RUN |  |   var m=taccgl.material().specLight(0.5,512); taccgl.actor("Layout").material(m).rotateMiddle(0,1,0).dur(7).start();  | RUN |  |  var m=taccgl.material() .lightAmbDiff("rgb(65,65,65)","rgb(160,160,160)") .specLight(0.5,512);        taccgl.actor("Layout").material(m).rotateMiddle(0,1,0).dur(7).start();  | RUN |      WebGL™ is a trademark of the Khronos Group Inc. 
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