setOrigin Library Method
Short Description: Set 2D Origin
Signature: taccgl.stdEye.setOrigin (x,y)
Class: Eye Class
The origin is relevant only in 2D canvas mode, while
parallel projection is used. taccgl™ uses a parallel
projection where all projection rays are parallel to the
line from the eye point to the origin (x,y,0).
Default for the origin is (0,500).
WebGL™ is a trademark of the Khronos Group Inc.