|  lightBgAmbDiff Library Method   Short Description: Set background color, ambient and diffuse factors  Signature:  t.lightBgAmbDiff (backgroundColor, ambientFactor, diffuseFactor, a0, a1)    Group:  Texture    Class:  transition Class        Defines the ambient and diffuse reflection factors, background color, and transparency.
       The diffuse factor specifies the amount of light coming directly from the light source and reflected
       by the object. If the object direclty faces the light source, it receives the full diffuse 
       light  specified here. If it turns away or if it is shadowed,
       it gets less or even no diffuse light. The amibient reflection models the light
       the object receives from other light sources or via multiple reflections. 
       It always receives light according to the ambient factor  specified here, regardless of the objects position.   If the ambient factor is 1.0 and diffuse factor is 0.0, the animated HTML element 
       shows up as is, regardless of its position. If the two factors  add up to 1.0 and if the 
       light source is in front of the page (which is roughly the default), then the animated HTML
       element shows up as is but gets darker if it is rotated away.   If the sum of ambient and diffuse color is less than 1.0, then the animated HTML element
       becomes darker. If the sum of ambient and diffuse factor is more than 1.0, then the HTML 
       element becomes lighter, however since a screen cannot
       show lighter colors than white, this does not really look good.   If the method is not used, default values as specified in taccgl.Lighting Parameters are taken. 
     Using lightBgAmbDiff you can only specify grayscale factors as  ambient and diffuse colors.
     If you need other colors, use lightAmbDiff.
    The following examples specify a red background color to demonstrate that it does not show 
     up. The background color is of relevance only if the HTML element is (partially) transparent.  
     |  taccgl.actor("Layout").rotateMiddle(0,1,0).dur(7).lightBgAmbDiff("red",0.0,1.0,0,0).start();  | RUN |  |  taccgl.actor("Layout").rotateMiddle(0,1,0).dur(7).lightBgAmbDiff("red",1.0,0.0,0,0).start();  | RUN |  |  taccgl.actor("Layout").rotateMiddle(0,1,0).dur(7).lightBgAmbDiff("red",0.3,0.7,0,0).start();  | RUN |  |  taccgl.actor("Layout").rotateMiddle(0,1,0).dur(7).lightBgAmbDiff("red",0.7,0.3,0,0).start();  | RUN |  |  taccgl.actor("Layout").rotateMiddle(0,1,0).dur(7).lightBgAmbDiff("red",0.7,0.7,0,0).start();  | RUN |  |  taccgl.actor("Layout").rotateMiddle(0,1,0).dur(7).lightBgAmbDiff("red",0.3,0.3,0,0).start();  | RUN |   The methods color, lightAmbDiff, and lightBgAmbDiff are mutually
     exclusive, only one of them can be used for a single transition. lightBgAmbDiff
     sets the specified background color with the specified alpha value a0 (0 means transparent ... 1 fully visible).
     The parameter backgroundColor must not specify a transparent color.
     If the second alpha value a1 is given, an animation from the first to the second value is performed.
     Note that the background color is relevant, only if the HTML element is transparent. But if this
     is the case, it can be important to show some kind of background.
      Examples 
       |   taccgl.texClearAll(); var a=taccgl.actor("para").rotateMiddle(0,1,0).dur(7); a.position(a.x,a.y-100,0); 	 a.lightBgAmbDiff("red",0.3,0.7,0,0).start();  | RUN |  |  taccgl.texClearAll(); var a=taccgl.actor("para").rotateMiddle(0,1,0).dur(7); a.position(a.x,a.y-100,0); 	 a.lightBgAmbDiff("red",0.3,0.7,1,1).start();  | RUN |  |   taccgl.texClearAll(); var a=taccgl.actor("para").rotateMiddle(0,1,0).dur(7); a.position(a.x,a.y-100,0); 	 a.lightBgAmbDiff("red",0.3,0.7,1,0).start();  | RUN |  |   taccgl.texClearAll(); var a=taccgl.actor("para").rotateMiddle(0,1,0).dur(7); a.position(a.x,a.y-100,0); 	 a.lightBgAmbDiff("red",0.3,0.7,1,0).blend(1,0,0,0).start();  | RUN |  |