dV Library Method 
   
        Short Description: Set Depth Vector of Object 
   
   
    Signature:  t.dV (x,y,z) or (p)   
    Group:  Shape   
    Class:  transition Class   
       
   
     Defines the depth vector of the animated object. Default is (0,0,0).
      For amimating 2D objects the depth vector is (almost) irrelevant, because 2D objects
      do not have a depth. More precisely for taccgl™ a 2D object is just the front face
      of a 3D box whereby all the other faces of the 3D box are invisible.  
    
    Sample HTML 
    element with  id="s10"
 
      The depth vector gives the displacement from the top left front corner to
       the top left back corner. Alternatively (p) can be specified as a Position Specification
       that will be resolved into coordinates. p then specifies to top left back corner
       and the width vector is evaluated by subtracting the current top left front corner
       from p.  
   	For 2D transitions just rotateMiddle takes the depth into
      account when calculating the middle to rotate around.  
      Examples 
   
      taccgl.actor("s10").rotateMiddle(1,0,0).start();    | RUN |  
      taccgl.actor("s10").dV(0,0,500).rotateMiddle(1,0,0).start();    | RUN |  
      
      
      The following examples display a 3D box. 
        By enlarging or reducing the vector, the depth of the animated object  
      can be changed. 
      Examples 
   
      var a=taccgl.actor("s10",taccgl.dddBox) .start();    | RUN |  
      var a=taccgl.actor("s10",taccgl.dddBox).dV(0,0,500).start();    | RUN |  
      var a=taccgl.actor("s10",taccgl.dddBox).dV(200,0,500).start();    | RUN |  
      var a=taccgl.actor("s10",taccgl.dddBox).dV(0,0,500).rotateMiddle(1,0,0).start();    | RUN |  
      var a=taccgl.actor("s10",taccgl.dddBox).dV(0,0,50).rotateMiddle(1,0,0).start();    | RUN |  
      
      
       
  
   
   
    
   
   
   
   
   
   
   
   
   
   
	 
   
   
   
   
   
	   
   
	   
   
   
   
   
     
 
    
    
    
    
    
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
   
     
   
   
   
   
   
   
   
   
   
  
 
    
    
   
 
 
    
 
 
    
 
    
    
    
  
    
 
 
 
 
    
 
 
    
    
 
 
    
 
 
    
 
  
    
   
   
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
   
   
   
   
   
 
 
 
     
 
 
     
 
 
     
 
 
     
 
 
     
 
     
 
 
   
   
   
   
   
    WebGL™ is a trademark of the Khronos Group Inc.    
 |