|  vEnd Library Method   Short Description: Set final velority  Signature:  t.vEnd (x,y,z) or (v)    Group:  Motion    Class:  transition Class       Implicitely sets the acceleration used for a motion with constant acceleration
	 by specifying the final velocity of the object at the end of the
	 transition. The acceleration is calculated so that the object
         has the specified final velocity and that it reaches the specified end point of
	 the motion in specified the duration.
 	 Please refer to Motions for an explanation of 
	  motion with constant acceleration.
	  Default acceleration is zero. 
       
    Sample HTML 
    element with  id="sample"
  If the velocity is given in scalar form it works in the direction of the
	motion (or against it in case v<0) with magnitude v.
	In this case either starting or end point or both have to be set (e.g.
	using from or to) and must not be identical.
        Duration needs to be set before using this method. Also note 
	  that the acceleration may be set just once using one of the functions
	  acceleration, vBegin
	  and vEnd. 
| taccgl.actor("sample") . to({oy:500}). vEnd(0) . dur(5). start() | RUN |  | taccgl.actor("sample") . to({oy:500}). vEnd(0) . dur(5). start() | RUN |  | taccgl.actor("sample") . to({oy:500}). vEnd(1000) . dur(1). start() | RUN |  | taccgl.actor("sample") . to({oy:500}). vEnd(1000) . dur(5). start() | RUN |  | taccgl.actor("sample") . to({oy:500}). vEnd(0,1000,0) . dur(5). start() | RUN |  | taccgl.actor("sample") . to({oy:500}). vEnd(-1000) . dur(5). start() | RUN |   Acceleration and velocity can as well be given in vector form. The examples below show various
      values and directions for the initial velocity and the acceleration.
       
| taccgl.actor("ball") . dur(2). vEnd(0,-500,0). start() | RUN |  | taccgl.actor("ball") . to({ox:-500}). dur(2). vEnd(0,-500,0). start() | RUN |  | taccgl.actor("ball") . to({ox:-500}). dur(2). vEnd(500,-500,0). start() | RUN |  | taccgl.actor("ball") . to({ox:-500}). dur(2). vEnd(-500,-500,0). start() | RUN |      WebGL™ is a trademark of the Khronos Group Inc. 
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