blockingController Library Method
Short Description: Creates a basic blocking controller
Signature: taccgl.blockingController ()
Class: taccgl Class
Creates and returns a very basic controller that basically ignores all
mouse events until the current animation is finished. To acticate use useController.
Please read Controller Class
about the purpose of controllers in general.
This is the default behaviour and in fact upon initialization a blocking controller is created
In the following two examples you can compare the bahaviour of the blocking and the forwarding
controller. Click on run multiple times, while the previous animation is still running.
With the blocking controller you should notice that the link is blocked, while the animation
is running and so it can be started just once. With the forwarding controller, you can start
and run it multiple times simultaneously.
| taccgl.useController(taccgl.blockingController()); var a=taccgl.a("testimg").paint().to (0,1000,0).start(); ||RUN|
| taccgl.useController(taccgl.forwardingController()); var a=taccgl.a("testimg").paint().to (0,1000,0).start(); ||RUN|